How to create and maintain narrative interest
We all know we need a strong story with drama. We all know
we need to make our stuff interesting. After all, we're all hoping people will
pay us for our words. So how do we do it? How do we make our writing so
interesting that we can convince those elusive consumers to cough up their cash?
Actually, doing something interesting isn't that hard. Drop your
trousers or start a fight with a random person in the street and it would be
interesting - for a while at least. But the real test for writers is not
writing something interesting but writing something interesting for the
duration of the work. Now that's real magic. It's also real hard. So how can we
possibly achieve it?
Cause and Effect
Buy yourself a pack of record cards and if you have a head
on your shoulders it shouldn't be too hard to fill each one with an interesting
event. Trouble is, without some causal relationship between those events
writing a script or novel around them would end up being the literary
equivalent of the conveyor belt in The Generation Game – you might grab
interest for a bit but you won't maintain it.
Well, theoretically you could. If you had a strong and
likable character that linked those episodes you might get away with it,
particularly if those events were really mini-stories with their own cause and
effect sequence. This is called the 'episodic' plot, for which you can read - a
plot where the writer wasn't able to string their episodes together into a
causal chain. But more of that later.
What the cause and effect sequence will give you over unrelated
episodes is narrative drive – a reason for the reader to keep on reading in
order to see the effect of that cause you just set up. If you give the reader a
bite size chunk she may just take that bite then go off and read someone else's
book. Cause and effect is more likely to keep her hooked.
Structure
Cause and effect is a good start, but it isn't good enough.
A story needs an increase in narrative tension from start to finish – from the
beginning, throughout the middle and on to the bitter end. The breakdown of
story into these three phases seem stupidly obvious but they do indicate a
deeper narrative meaning that goes some way to explain the resilience of the
three act structure not only in plays but in literature as a whole. Firstly,
they imply wholeness. Compare your favourite play or feature-film with your
favourite TV series. Most likely the TV series you'll want to keep watching
because it never feels like it ends until you get to the very end of the series
– and sometimes not even then. This is typically achieved by having an overarching
story that isn't resolved until the series finale or by making sure that the
stories within the series are not closed before new ones are started – the most
compelling series will have a combination of both these devices.
Beginnings typically represent a change in the characters'
world – a call to adventure or a unavoidable problem that needs to be solved –
what some practitioners refer to as the 'inciting incident'. But the beginning
can be as simple as the start of something – the beginning of a new day, the
start of a new job - whatever the case it must promise interest, dramatic
events, fascinating consequences – a reason for the audience to stick with us.
The middle can often be the hardest part of the story to
write. It is the most important part of the story because it makes up the bulk
of it and yet is typically the least dramatically significant - the beginning and
the end usually offer the most significant turning points. This is why the
dramatic question asked by the inciting incident must be powerful and complex enough
to drive the entire story – the resolution of that question has to take the
entire novel or play to resolve.
The middle is best thought of as a series of complications
that lead up to a climax i.e. the events that happen as a consequence of the
story characters dealing with the inciting event. The resolution of that climax constitutes the
end. It can be helpful to visual represent the three act structure diagrammatically
with 'tent-poles'.
It's this escalation in narrative tension that is the
different between stories you just can't stop reading and those you can.
Character
But it's not just about structure. For a story to have emotional
significance for the reader it must have an emotional impact on characters that
the reader cares about. It is often
mentioned that characters should go through an arc – a process of change – and
this should certainly be the case where the story is about the effect that the
plot has on the character. The recent Bond films have tried to add substance to
an old franchise by developing Bond and introducing an arc for him,
particularly in Casino Royale, but there are plenty of examples of compelling
narratives where the character doesn't change at all. You wouldn't want Columbo
or Inspector Morse to undergo fundamental change in their stories – their
characters are the very reason you keep coming back for more.
Complexity can be as interesting as change – the lesson here
is that fascinating characters can carry narrative interest for a long time and
be the very thing that creates interest across unrelated episodes - but if you
can combine a fascinating and likeable character with a great, cause-effect
sequence draped over a carefully structured plot you really will have a story
that can't be put down. And that can't be a bad thing, right?
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